<AURA> Tips and Info Archive

Lesser-known SWG tips and tricks submitted by AURA members

Submit to jon@jonvandalen.com

Combat
City / Houses / Structures
Crafting
Economy
Experience
Jedi / Holocron
Misc / UI
Quests

Combat

- Looting works as follows: which ever individual does the most damage to a target gets the permission to loot it. If that person is in a group, the entire group gets permission to loot as well, and then the first person to loot receives the loot.

- Combat macros can be useful. Try making macros to execute strings of attacks you feel are the most effective. Crtl-a, macros, new macro. use / commands to list the attacks you want to use in a string such as /actionshot2 followed by /legshot2 several times, etc.

City / Houses / Structures

- use /move <forward or back> <units> and /rotate <right or left> <degrees> to place things in your house exactly how you want. To move items up or down, you must place them on stairs or a ramp and then /move the item off the stairs. Apparently a better placement interface is planned for later.

- to change the color of your sign use \#000000 <text> where 000000 is the hex value of the color you want. FF0000 is red, 00FF00 is green, and 0000FF is blue. Hex values can be 1-9 or letters. There are millions of combinations. FF is the brightest hue.

Crafting

- For faster crafting, turn off "confirm crafting actions" in the options menu.

- Ever want to check how much a factory has made while it's running, or even remove crates without shutting it off? Click and hold on the factory and then press 4.

- Many people have asked for an explanation of crafting macros. Here is the best I can explain it. You need to make a new panel for the macro in your toolbar. Put 3 or 4 crafting tools in it, as well as a macro *like* but not *the same * as the following (minus the comments in[]). See below the code for customization. Syntax must be exact including case, spacing and number format.

/ui action toolbarSlot00          [calls tool bar slot 1 (a crafting tool)]
/selectdraftSchematic 06        [selects an item to be made]
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot01           [calls tool bar slot 2 (a crafting tool)]
/selectdraftSchematic 06
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot02           [calls tool bar slot 3 (a crafting tool)]
/selectdraftSchematic 06
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot08          [calls this macro in slot 9 (which then calls tool 1 again)]

The hardest part of this is selecting the draft schematic to be used. In the example above it is 06 but for you it will be different. There is no way to easily tell what your number is. Each number is a different item. The numbers go in the order you learned the schematics. If you just learned something, it will be a high number, if you learned it a long time ago, it will be lower. Only way to test it to try the macro until your item pops up... and guess how many schematics you learned before the one you want.

You will have to adjust the pauses to your tastes and needs. Ideally when the macro gets back around to the first crafting tool, it should have just completed the previous item.

Once this macro is working you just double click the appropriate resources and wait for the macro to finish the item, then it will open a new tool and jump to the item and wait for resources again. It speeds crafting by up to 70% because it alleviates a lot of manual clicking thru menus and starting tools.

To make this macro work for practicing and not creating items, you must use "/createPrototype practice no item" instead of "/createProtoype"

Note: this macro does not work near a crafting station, or if you have "confirm crafting actions" in the options turned on.

To stop the macro type /dump.

Economy

- The merchant class is currently broken and if you advertise globally or have your vendors say things to customers, these settings will be lost every 24 hours. You will have to re-advertise each day.

- When an auction ends and does not sell and your item goes back into the storeroom or available items, you may double click it to examine it and see the original price you listed it for. This helps for re-listing items without looking up or calculating prices again.

Experience

- Weapons and combat experience: generally it is best to get in a group fighting lots of high-level creatures and plug away at the creature along with other people. This way you do not get attacked as much and can still gain lots of weapons xp. Look for groups in towns or attend AURA guild hunts.

- Scout experience: a good way to get it is to turn on Mask Scent (exploration 2 skill) and then walk thru many aggressive animals. Best places to do this are LOK, Dantooine, Yavin4, etc where many aggressive herds are found. You will receive scout XP for every aggressive creature you pass. Remember mask scent does not work on humanoid NPCs. The higher your mask scent skill, the less likely you are to be suddenly attacked. See Misc section for info on mask scent clothing.

- Tailor experience: early on make ribbed shirts and packs. At casual wear 3 consider cloaks, and at field wear 4 cartridge belts are the highest XP tailor item (at time of writing). See crafting macro for info on macroing.

Jedi / Holocron

- Holocrons come in two flavors, Sith and "regular" (Jedi). From what we can gather, both holocrons are used in the same way and give the same hint: to master a profession. This is believed to help you toward opening your Force Sensitive character slot (Jedi character) After you master your required professions, a holocron will remain quiet or tell you to seek your own path. Holocrons disappear after each use unless they remain quiet.

- Holocrons are dropped from Force Sensitive NPCs and very high level (30+) rebel and imperial NPCs. Best place to look for Force Sensitives is Dantooine - look for NPCs such as "Forsaken Force Drifter" "Force Crystal Hunter" "Untrained wielder of the Dark Side" "Force Archaist" etc. There is a cave int he NW corner of Dantooine that houses many Force Sensitive NPCs. Beware these NPCs are all very difficult. Dark stormtroopers and rebel surface marshals also apparently carry holocrons.

- Developers recently said at a chat they are aware that it is difficult for crafters and non-combatants to get holocrons and that they are working a way to make it more fair for everyone.

Misc / UI

- Converse with far-away NPCs by making a /converse macro and hotkeying it. This works at greater distance than the radial "converse" or double clicking. -Submitted by Djules.

- Assign hotkeys to keys other then "F" keys by doing the following. Make a macro for the function you want to assign. For instance a macro that contains only "/healdamage". Then go into options, controls, keymap and select the custom tab. Double click the macro you jsut made and input the key you want to use as a hotkey. Good keys might be the numeric keypad. -Submitted by Djules.

- All members are asked to add guild chat to their spatial chat window. To do this, right click spatial, modify tab, then move guildchat from left pane to right pane by highlighting it and clicking the arrows going to the right. Then click done or ok.

- It may be helpful to make macros which can call upon a tool bar icon. The command for this is: /ui action toolbarSlot00 where 00 is the number of the slot from the left. 00 is slot 1, 01 is slot 2, and so on. It is possible in this way to make a macro that calls itself from the toolbar. Another useful command is /pause [seconds] which creates a delay before the next command is executed. You may use /ui action toolbarPane00 to call up a different toolbar panel (00-05 is 1-6) in the same manner. It is possible in this way to make crafting, dancing, mask scent, armor equip, etc macros. These commands are case sensitive and must be exact. - Submitted by Sito

- To stop a looping macro type /dump.

- You can resize the radar and use * and / to zoom the radar in and out.

- Numlock is auto-run

- Look into bio-engineered clothing. Ask tailors if they can make this for you. Stat gains from clothing can be very significant (up to +60 on a particular skill with a full outfit) and can often be worn under or over armor. Among the skills that can be boosted by clothing are mask scent, camouflage, cover, wound and damage healing, dance and music wound healing, melee defense, stun defense, intimidate, warcry, bleeding defense, and creature taming. Be aware that not all clothing can be made with bonuses, ask tailors what can be made with what attributes. Master bio engineered tissues give up to +17 while lower bio tissues can be as little as +1.

- You can re-tell a person with /rt and tell the group you are in with /gtell (gtell untested). /rt sends a tell to the last person YOU sent a tell too, preventing many mistells using /r. A lot of people don't know about this simple command.

Quests

- Four badges are awarded for doing quests on Tatooine. They are Altruism, Intellect, Courage, and Honor. At the time of this writing, only Altruism and Intellect are able to be completed due to bugs / intentional incompleteness of quests. These quests are originally assigned by a wandering hermit who asks you to collect the 4 marks of Altruism, Intellect, Honor and Courage. Some people speculate this may have something to do with opening the Force Sensitive slot, but that is not confirmed or well-supported yet.

The following quest information is submitted by Smitom:

Intellect

Start: Mos Eisley

1) Create way points for the following (/waypoint **** , **** )
4453 , -523
4062 , -1340
4337 , -1400
4476 , -628
4723 , -542
4862 , -619
4800 , -781
5044 , -848

2) Explore within the waypointed area.

3) The camp you are looking for is a Bounty Hunter camp. Talk to the Bounty Hunter in the camp , he will ask you to investigate on some smugglers , one npc should blame the 2 other npc smugglers , talk to the Bounty Hunter and then name that npc.***To do in a group all members must talk to the BH before completing the quest***

Altruism

Start: Mos Eisley

1) waypoints
4709 , -3190
4921 , -3055
4300 , -3000
4625 , -3193
4496 , -3092
4850 , -3150
4630 , -3200
4200 , -2800
4907 , -2717
4724 , -2542
4260 , -3030
4558 , -3084
4160 , -3178

2) Same as before , explore the area with in the waypoints.

3) This camp is different. Its a factory type building with 4 fences. To do this Quest simply kill all the pirates and blow up the front wall. Then talk to the leading npc. ***cant be done in group***

Honor

Start: Bestine / Wayfar / Anchorhead

1) This Quest is a random spawn that is exactly like the Altruism quest but with different spatial and npc's . To get the badge you must either a) Help the pirates escape or , b) Tell the rangers the pirates are going to escape. This Quest is bugged. Several times a few bugs can occur : no walls , no npcs , no npc spatial , looping npc spatial.This may cause you to attempt this several times, very few people even find this quest let alone finish it. ***bugged***

Courage: still no intel on this quest.

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