Combat
City / Houses / Structures
Crafting
Economy
Experience
Jedi / Holocron
Misc / UI
Quests
Combat
-
Looting works as follows: which ever individual does the most
damage to a target gets the permission to loot it. If that person
is in a group, the entire group gets permission to loot as well,
and then the first person to loot receives the loot.
-
Combat macros can be useful. Try making macros to execute strings
of attacks you feel are the most effective. Crtl-a, macros,
new macro. use / commands to list the attacks you want to use
in a string such as /actionshot2 followed by /legshot2 several
times, etc.
City
/ Houses / Structures
-
use /move <forward or back> <units> and /rotate
<right or left> <degrees> to place things in your
house exactly how you want. To move items up or down, you must
place them on stairs or a ramp and then /move the item off the
stairs. Apparently a better placement interface is planned for
later.
-
to change the color of your sign use \#000000 <text> where
000000 is the hex value of the color you want. FF0000 is red,
00FF00 is green, and 0000FF is blue. Hex values can be 1-9 or
letters. There are millions of combinations. FF is the brightest
hue.
Crafting
-
For faster crafting, turn off "confirm crafting actions"
in the options menu.
-
Ever want to check how much a factory has made while it's running,
or even remove crates without shutting it off? Click and hold
on the factory and then press 4.
-
Many people have asked for an explanation of crafting macros.
Here is the best I can explain it. You need to make a new panel
for the macro in your toolbar. Put 3 or 4 crafting tools in
it, as well as a macro *like* but not *the same * as the following
(minus the comments in[]). See below the
code for customization. Syntax must be exact including
case, spacing and number format.
/ui
action toolbarSlot00 [calls
tool bar slot 1 (a crafting tool)]
/selectdraftSchematic 06 [selects
an item to be made]
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot01 [calls
tool bar slot 2 (a crafting tool)]
/selectdraftSchematic 06
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot02 [calls
tool bar slot 3 (a crafting tool)]
/selectdraftSchematic 06
/pause 8
/nextcraftingstage
/nextcraftingstage
/createPrototype
/createPrototype
/pause 4
/ui action toolbarSlot08 [calls
this macro in slot 9 (which then calls tool 1 again)]
The hardest
part of this is selecting the draft schematic to be used.
In the example above it is 06 but for you it will be different.
There is no way to easily tell what your number is. Each number
is a different item. The numbers go in the order
you learned the schematics. If you just learned something,
it will be a high number, if you learned it a long time ago,
it will be lower. Only way to test it to try the macro until
your item pops up... and guess how many schematics you learned
before the one you want.
You
will have to adjust the pauses to your tastes and needs. Ideally
when the macro gets back around to the first crafting tool,
it should have just completed the previous item.
Once this macro is working you just double click the appropriate
resources and wait for the macro to finish the item, then
it will open a new tool and jump to the item and wait for
resources again. It speeds crafting by up to 70% because it
alleviates a lot of manual clicking thru menus and starting
tools.
To
make this macro work for practicing
and not creating items, you must use "/createPrototype
practice no item" instead of "/createProtoype"
Note:
this macro does not work near a crafting station, or if you
have "confirm crafting actions" in the options turned
on.
To
stop the macro type /dump.
Economy
- The merchant class is currently broken and if you advertise
globally or have your vendors say things to customers, these
settings will be lost every 24 hours. You will have to re-advertise
each day.
-
When an auction ends and does not sell and your item goes back
into the storeroom or available items, you may double click
it to examine it and see the original price you listed it for.
This helps for re-listing items without looking up or calculating
prices again.
Experience
-
Weapons and combat experience: generally it is best to get in
a group fighting lots of high-level creatures and plug away
at the creature along with other people. This way you do not
get attacked as much and can still gain lots of weapons xp.
Look for groups in towns or attend AURA guild hunts.
-
Scout experience: a good way to get it is to turn on Mask Scent
(exploration 2 skill) and then walk thru many aggressive animals.
Best places to do this are LOK, Dantooine, Yavin4, etc where
many aggressive herds are found. You will receive scout XP for
every aggressive creature you pass. Remember mask scent does
not work on humanoid NPCs. The higher your mask scent skill,
the less likely you are to be suddenly attacked. See Misc section
for info on mask scent clothing.
-
Tailor experience: early on make ribbed shirts and packs. At
casual wear 3 consider cloaks, and at field wear 4 cartridge
belts are the highest XP tailor item (at time of writing). See
crafting macro for info on macroing.
Jedi
/ Holocron
-
Holocrons come in two flavors, Sith and "regular"
(Jedi). From what we can gather, both holocrons are used in
the same way and give the same hint: to master a profession.
This is believed to help you toward opening your Force Sensitive
character slot (Jedi character) After you master your required
professions, a holocron will remain quiet or tell you to seek
your own path. Holocrons disappear after each use unless they
remain quiet.
-
Holocrons are dropped from Force Sensitive NPCs and very high
level (30+) rebel and imperial NPCs. Best place to look for
Force Sensitives is Dantooine - look for NPCs such as "Forsaken
Force Drifter" "Force Crystal Hunter" "Untrained
wielder of the Dark Side" "Force Archaist" etc.
There is a cave int he NW corner of Dantooine that houses many
Force Sensitive NPCs. Beware these NPCs are all very difficult.
Dark stormtroopers and rebel surface marshals also apparently
carry holocrons.
-
Developers recently said at a chat they are aware that it is
difficult for crafters and non-combatants to get holocrons and
that they are working a way to make it more fair for everyone.
Misc
/ UI
-
Converse with far-away NPCs by making a /converse macro and
hotkeying it. This works at greater distance than the radial
"converse" or double clicking. -Submitted by Djules.
-
Assign hotkeys to keys other then "F" keys by doing
the following. Make a macro for the function you want to assign.
For instance a macro that contains only "/healdamage".
Then go into options, controls, keymap and select the custom
tab. Double click the macro you jsut made and input the key
you want to use as a hotkey. Good keys might be the numeric
keypad. -Submitted by Djules.
-
All members are asked to add guild chat to their spatial chat
window. To do this, right click spatial, modify tab, then move
guildchat from left pane to right pane by highlighting it and
clicking the arrows going to the right. Then click done or ok.
-
It may be helpful to make macros which can call upon a tool
bar icon. The command for this is: /ui action toolbarSlot00
where 00 is the number of the slot from the left. 00 is slot
1, 01 is slot 2, and so on. It is possible in this way to make
a macro that calls itself from the toolbar. Another useful command
is /pause [seconds] which creates a delay before the next command
is executed. You may use /ui action toolbarPane00 to call up
a different toolbar panel (00-05 is 1-6) in the same manner.
It is possible in this way to make crafting, dancing, mask scent,
armor equip, etc macros. These commands are case sensitive and
must be exact. - Submitted by Sito
-
To stop a looping macro type /dump.
-
You can resize the radar and use * and / to zoom the radar in
and out.
-
Numlock is auto-run
-
Look into bio-engineered clothing. Ask tailors if they can make
this for you. Stat gains from clothing can be very significant
(up to +60 on a particular skill with a full outfit) and can
often be worn under or over armor. Among the skills that can
be boosted by clothing are mask scent, camouflage, cover, wound
and damage healing, dance and music wound healing, melee defense,
stun defense, intimidate, warcry, bleeding defense, and creature
taming. Be aware that not all clothing can be made with bonuses,
ask tailors what can be made with what attributes. Master bio
engineered tissues give up to +17 while lower bio tissues can
be as little as +1.
-
You can re-tell a person with /rt and tell the group you are
in with /gtell (gtell untested). /rt sends a tell to the last
person YOU sent a tell too, preventing many mistells using /r.
A lot of people don't know about this simple command.
Quests
-
Four badges are awarded for doing quests on Tatooine. They are
Altruism, Intellect, Courage, and Honor. At the time of this
writing, only Altruism and Intellect are able to be completed
due to bugs / intentional incompleteness of quests. These quests
are originally assigned by a wandering hermit who asks you to
collect the 4 marks of Altruism, Intellect, Honor and Courage.
Some people speculate this may have something to do with opening
the Force Sensitive slot, but that is not confirmed or well-supported
yet.
The
following quest information is submitted by Smitom:
Intellect
Start: Mos Eisley
1) Create way points for the following (/waypoint **** , ****
)
4453 , -523
4062 , -1340
4337 , -1400
4476 , -628
4723 , -542
4862 , -619
4800 , -781
5044 , -848
2) Explore within the waypointed area.
3) The camp you are looking for is a Bounty Hunter camp. Talk
to the Bounty Hunter in the camp , he will ask you to investigate
on some smugglers , one npc should blame the 2 other npc smugglers
, talk to the Bounty Hunter and then name that npc.***To do
in a group all members must talk to the BH before completing
the quest***
Altruism
Start: Mos Eisley
1) waypoints
4709 , -3190
4921 , -3055
4300 , -3000
4625 , -3193
4496 , -3092
4850 , -3150
4630 , -3200
4200 , -2800
4907 , -2717
4724 , -2542
4260 , -3030
4558 , -3084
4160 , -3178
2) Same as before , explore the area with in the waypoints.
3) This camp is different. Its a factory type building with
4 fences. To do this Quest simply kill all the pirates and
blow up the front wall. Then talk to the leading npc. ***cant
be done in group***
Honor
Start: Bestine / Wayfar / Anchorhead
1) This Quest is a random spawn that is exactly like the Altruism
quest but with different spatial and npc's . To get the badge
you must either a) Help the pirates escape or , b) Tell the
rangers the pirates are going to escape. This Quest is bugged.
Several times a few bugs can occur : no walls , no npcs ,
no npc spatial , looping npc spatial.This may cause you to
attempt this several times, very few people even find this
quest let alone finish it. ***bugged***
Courage:
still no intel on this quest.
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